"Cross Through The Veil." TM
If you are unfamiliar with role-playing games, tabletop or live action, then it can be explained as an elaborate game of “let’s pretend.” Larping consists of elements common in improvisational theater, historical re-enactments, and martial art weapon sparing. If you are familiar with tabletop role-playing games, you may have had the common argument of “well if this was with real swords and not with dice, I’d kick your butt!” Larping is the chance to prove that boast. Our game is set in the Celtic “other world”, after the tragic ending to the King Arthur story told by Geoffrey of Monmouth. The story we follow is an amalgam of all the tales, emphasizing the Celtic traditions and fantasy aspects, with Geoffrey’s work as the spine. Most people are familiar with the Sir Thomas Mallory telling of the tale, but where Geoffrey and Sir Thomas differ, we side with Geoffrey.
Combining fantasy monsters in an alternate world, Annwn is a bold attempt, by experienced LARP players, to perfect game mechanics and story. A game cycle runs from 6 am to 6 pm and subsequently 6 pm to 6 am. Several game cycles are put together to complete a weekend event (regardless of "total" real time, a typical weekend event is calculated as 3 game cycles). Camps are secured, when possible, to become our medieval fantasy towns. A skilled team of "Story Tellers, aided by "Barristers"and "N.P.C." play the roles of monsters, enemy troops, and many others to propel the story and involve the players. Players also participate in the "Non Player Character / Non Paying Client" roles when called upon. We have a 50 "P.C." Limit.. This is to allow us to accommodate personal story telling for all players. There is no limit to the number of N.P.C.s.
Annwn runs year-round, with an average of one event per month (with a break occurring over December). Our season is considered from October 31 - October 31. Annwn is a "Story First" game. This means that the main focus of the game are the stories being told and not the draconian interpretation of the game mechanics. The game mechanics, skills, and abilities exist as story tools our players use to help tell their part of their own story and the over all story of Annwn. Annwn is a player focused game. Each player has a customized story prepared for them (this may not be true at a players first PC event. This is the main reason that event is free), that will also be blended into the over arching narrative weaved by the story tellers. Annwn is a "role playing game" in the truest sense of the term. The role play aspect of the game is paramount. Combat and the more athletic aspects of the game are important, but they are not the most important aspect. Annwn is not a combat-sports larp.
Annwn is also a game. It is not just important but an absolute necessity that everyone plays by the rules. The honor system must be respected. Annwn does not foster any form of "us v them" mentality between the PCs and NPCs. The NPCs are there as performers and not an object of athletic competition. We hope that those seeking more athletic challenges are pleased with those provided and enjoy them, but that is not the only way to play the game. People come to Annwn so they can have fun and escape the more tedious or stressful aspect of their normal day-to-day life. People do not need bullied by more athletic people or brow-beat if they happen to slip out of character and mention a film to their friend. That being said, it is important to respect the mood of a situation and allow those that are role-playing to be undisturbed by out-of-game conversations, if they wish.
Annwn attempts to foster an open and safe environment for all. We espouse an "Egalitarian Ideal". We will not tolerate any out of game discriminatory behavior. Your character may hate elves, and that is fine, but no real world targeted discriminatory or abusive behavior toward any one will be allowed. Any such behavior may result in the offending party being asked to leave the event and not being allowed to return to Annwn.
Annwn has a "No Out-of-Game Drama" policy. In-game drama is a must, but keep your out-of-game breakdowns, relationship fights, sports rivals, political rivals and disconnections with reality to yourself!
Annwn has attempted to allow people to bring in the "personas" they held in other game systems. That has resulted in too many negative circumstances. Because of these negative results, we will be rolling back the policy. Moving forward, the policy regarding characters from other game systems is to disallow it completely. Players that are currently playing character-personas from other game systems are grandfathered into this policy, but from this point on, the answer is always NO. You CAN use the same name for your character that you used in a previous game, of course, but we will not run any story or any part of a story from another game system, nor will we allow any NPCs from other game systems for any reason.