"Cross Through The Veil." TM
If you are unfamiliar with role-playing games, tabletop or live action, then it can be explained as an elaborate game of “let’s pretend.” Larping consists of elements common in improvisational theater, historical re-enactments, and martial art weapon sparing. If you are familiar with tabletop role-playing games, you may have had the common argument of “well if this was with real swords and not with dice, I’d kick your butt!” Larping is the chance to prove that boast. Our game is set in the Celtic “other world”, after the tragic ending to the King Arthur story told by Geoffrey of Monmouth. The story we follow is an amalgam of all the tales, emphasizing the Celtic traditions and fantasy aspects, with Geoffrey’s work as the spine. Most people are familiar with the Sir Thomas Mallory telling of the tale, but where Geoffrey and Sir Thomas differ, we side with Geoffrey.
Combining fantasy monsters in an alternate world, Annwn is a bold attempt, by experienced LARP players, to perfect game mechanics and story. A Game cycle consists of a 24 hour period and two game cycles constitute a full game event. Camps are secured, when possible, to become our medieval fantasy towns. A skilled team of "Story Tellers, aided by "Barristers"and "N.P.C." play the roles of monsters, enemy troops, and many others to propel the story and involve the players. Players also participate in the "Non Player Character / Non Paying Customer" roles when called upon. We currently have a 50 "P.C." Limit.. This is to allow us to accommodate personal story telling for all players. There is no limit to the number of N.P.C.s.